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I'm using Unity 3D's new UI system to build a pause menu for my game. Currently I'm trying to have my buttons respond to mouse clicks.
Some of my hierarchy is as follows:. When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering. My "Main Canvas" gameobject contains the following components:. I have already ensured that my Image component has "Raycast target" checked and that my Button component has "Interactable" checked.
Could this be because my Canvas' render mode is in screen space camera? I need the render mode to be set to this because I have 3D models that are added in front of the UI during gameplay. Learn more. Unity UI button not reacting to clicks or hovering Ask Question. Asked 3 years, 8 months ago. Active 1 year, 5 months ago. Viewed 21k times. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering.
My "Main Canvas" gameobject contains the following components: I have already ensured that my Image component has "Raycast target" checked and that my Button component has "Interactable" checked. The rendering UI camera has a layer of 1 while the player camera has a layer of 0. Walker Christie Walker Christie 1 1 gold badge 2 2 silver badges 16 16 bronze badges.
What is Menu and What is Menu Items? Are they Buttons too? Menu is simply an empty gameobject used to organize "Menu Items" and "Done".Thank you for helping us improve the quality of Unity Documentation.
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You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:. You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:. You've told us there is information missing from this page. Please tell us more about what's missing:. You've told us there is incorrect information on this page.
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Forums Quick Links. Asset Store Spring Sale has begun! Unite Now has started! Come level up your Unity skills and knowledge. Come post your questions! Using a button to switch scenes. Joined: Jan 16, Posts: I know this is stupid easy.
I was using the online documentation, but the syntax being provided for the commands hopefully i found the right ones! Basically, I have SceneA, which contains Button1. LoadLevel but it seems that this is "obsolete" with the version im using 5. AlcedesJan 16, Joined: Nov 24, Posts: 2, Here's a script you can attach to a game object and link to the button: Code CSharp :.
SceneManagement. LoadScene "Blank". Thank you for that speedy reply and MUCH simplified script compared to the beast i had written So, i have taken your script, and simply replaced the text of mine with yours.
My script is listed as an "Asset". I went to my button, down to the On Click area And the pulldown on the right is set to "No Function" But when i try to test my button.
Last edited: Jan 16, Select your preferred scripting language. All code snippets will be displayed in this language. Thank you for helping us improve the quality of Unity Documentation.
Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation. Legacy Documentation: Version 5. Language English. C JS Script language. Scripting API.
Suggest a change. Sumbission failed For some reason your suggested change could not be submitted. Description A standard button that can be clicked in order to trigger an event. Variables onClick UnityEvent that is triggered when the button is pressed. Inherited members Static Variables allSelectables List of all the selectable objects currently active in the scene. Variables enabled Enabled Behaviours are Updated, disabled Behaviours are not. A component is always attached to a game object.
CompareTag Is this game object tagged with tag? GetComponent Returns the component of Type type if the game object has one attached, null if it doesn't.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. Invoke Invokes the method methodName in time seconds.Games are no exception to this rule. The vast majority of games utilizes some form of UI to display information such as health, skills, maps, ammo for a weapon, and more. Unity 3D offers a variety of UI elements that you can use in your game.
It will also display the game time since the scene loaded.
By the end of the instruction, you should have something that looks sort of like this:. To start off with, open up Unity and create an empty project. Once the project is created, save your current scene and call it whatever you want. The canvas is, essentially, what you place your UI elements on.
Any UI Elements you create will have to be children of a canvas. This object is used for determining things such as mouse input, which is crucial for UI elements such as buttons. The render modes for canvases are discussed in more detail here. For this tutorial, we will just use Screen Space — Camera to keep things simple. Now we will want to add a Panel to the canvas.
UI Button not working in some android devices
A panel is basically a section that you can place UI Elements on. What I like about panels is that you can easily turn them on and off via scripts without having to affect the Canvas as a whole. This allows you to create a more dynamic UI based on the state of your game.
For example, maybe you have a multiplayer game where your player can join a party of other players. When a player joins the party, you want a menu to show up on the UI that displays the names of the other members in the party as well as their HP. You can use a panel to put the player names and HP onto their own menu and you can toggle that menu on and off based on whether or not the player is in a party.
This is because Panels have an Image element attached to them. You can change this color and the transparency using the Color field on the Image component of the Panel in the Inspector. Generally, when dealing with UI elements, I prefer using the Rectangle Transform tool to move and resize elements:. Place your text wherever you want. I placed mine in the horizontal center of the panel and above the vertical center. This allows you to easily center UI elements within the panel if you prefer.
Unity can make use of Rich Textwhich allows you to use markup tags to modify the way text looks. In this example, we are specifying that we want bold-faced, red font. You always have to close a tag in order for the modification to show up. You can read more about it here. The Font Size field is simply adjusting the size of the font. If you are having trouble seeing your font in your game view, you might need to resize the Text UI rectangle in your scene view using the Rectangle Transform tool as described earlier.
The rectangle needs to be large enough to fit the large font size. The alignment settings are aligning the text in the center both horizontally first setting listed and vertically second setting listed.Discussion in ' Android ' started by mossessporoApr 11, at PM.
Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale has begun! Unite Now has started! Come level up your Unity skills and knowledge. Come post your questions! Joined: Mar 22, Posts: 7. I'm new to Unity and I am making a mobile game and have this UI button in my game. I built the game, installed it in my phone and it worked perfectly fine on my phone.
However, I uploaded the apk file and sent it to my friend's phone and have it tested her Samsung A50 phone, a button in the UI didn't work and no function was called when pressing the button. It didn't even changed color when button was pressed. However, some buttons work, only that one button. Is this some sort of bug? Since it is working perfectly fine in my phone? And in my phone, there's this weird small black spot that keeps appearing everywhere every time I restart the game.
Using a button to switch scenes..
The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I'm a begginer in unity3d and I work on a simple gamethere are some buttons and I want to hide them when I click on one of them.
Can anyone help me to do that in C code? You can use the Unity's UI System to create buttons. Right click the Hierarchyclick UIthen select Button. A canvas will be created with the button. In the Button's Inspector you will see a small panel on the very bottom that says "On Click ".
Click the plus arrow. Attach your script to an empty game object, by right clicking the Hierarchy and clicking "Create Empty". Find your script from your Project folder and drag the script to the empty game object you just created in your Hierarchy. Then click on the Button, that you created inside the canvas, again, and drag the empty game object to the little box that says "None". Click the "No Function" box to reveal a drop down, and find the function that you want to execute when you press the button.
In this example, ButtonClicked is the function that you have selected to execute in the inspector once the button is clicked. You would use the SetActive method to hide it or make it reappear:.
Unity Manual SetActive. Basically what does the code do is, adding the listener event to the button. Learn more. Hide Button in unity3d [closed] Ask Question. Asked 4 years ago. Active 11 months ago. Viewed 22k times. We are not here to do your work. Show us some code and we show you what you did wrong or what you could do better ; 2. Give us more information. What do you mean with "hide the button"? Disabling, set inactive,?
Active Oldest Votes. Aaron Ge Aaron Ge 2 2 silver badges 14 14 bronze badges. Apr 14 '16 at Since comments aren't meant to last, I edited my answer to answer your second question.
If my answer answered your question, then please mark it as the correct answer. The check mark is under the down arrow of the voting buttons. You can attach this script to your button. Tengku Fathullah Tengku Fathullah 8 8 silver badges 31 31 bronze badges.